Freezetag dev log, Metroid48, 2008:
-01/25/08: FacePunch user Striker5 created a topic wondering what happened to Gmod 9 gamemode freezetag. I became the sole responder and decided to code a gmod 10 version.
[link]-01/27/08: I created the first files for the gamemode, beginning the coding procedure. I announced a planned release for within a week.
-01/28/08-02/02/08: The gamemode was fun. Very fun. Via the kindness of user G3X (GeXeH,
[link] ), I was able to have an online version running for people to play. Aside from getting great suggestions, being able to balance it so it worked better, and finding bugs, it was a real riot that people enjoyed. In addition, the "SAVE THA WHALES" phrase came up here, prompting me to add hats.
-02/02/08: I create several promo pictures for freeze tag.
-02/03/08: I posted the first topic about this in the Lua Gamemode coding forum.
[link] my planned release to be within 2 weeks to accommodate mapping and future coding.
-02/03/08: SuperToaster's map was already ready, since it had been in development prior to the topic. Map ft_rusty added to list.
-02/04/08: During testing of ft_rusty on G3X's server, player Dwight comes up with the quote "Every time you don't save a whale... God KILLS a whale. Please, SAVE THE WHALES!" I promptly make a poster for it.
-02/04/08: User Borsty (no link to profile) creates really cool looking HUD for it. Is implemented.
-02/05/08: I begin work on a new help interface.
-02/05/08: Sometime about now, there was a major crash on the server. It was my own coding fault and was quickly remedied. However, the 16-ish people on just before didn't rejoin.
-02/07/08: I got very busy and could not continue development on freeze tag. However, for reasons I can't recall (probably I didn't expect to have so little time for so long), I did not make a release at this time. The crash could have affected this decision as well.
-03/--/08: PC Gamer UK magazine prints a feature "GMod gamemode round-up" in their "EXTRA-LIFE" April column. It lists 5 top gamemodes of their own pic, that are recently active. Freeze Tag is among those five.
[link]-03/31/08: Sechs releases his "Simple Gamemode Base," to aid the lua community in creating gamemodes.
[link] He releases two samples with it of his own creation. They are Ultimate Dodgeball and his own version of FreezeTag, which he named exactly the same as my version >_>
-04/01/08-04/30/08: People confuse Sechs' Freeze Tag with my Freeze Tag, thinking his got mentioned.
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05/05/08: User TErMinEiGHt confuses my gamemode for the one made by user Sechs, of the same name. It comes to my attention within the next week that this has happened, as I finally get time to come back to gmod, gaming, and other online activities.
[link]-05/17/08: I finally begin development, making my own map. Realizations of just how complete Freeze Tag is, as well as how there are people who want to see it come back, fuel my mapping.
-05/17/08: I realize I also have 2 heavy assignments, due the 21st, and exams for June. Thus, I make the decision to still work on this, post screens/movies, and get a server up (either by myself or, if G3X still wants to, hosted on a dedicated.
-05/19/08: I decide to chronically organize all FreezeTag related events. I also attempt to install HLDS server package, UNIX distribution, on my web host (Dreamhost). I must contact tech support shortly.
So,
what say you about Freeze Tag development? I say, Onwards!